Roblox | 8-K: FY2025 Q4 Revenue: USD 1.415 B

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Revenue: As of FY2025 Q4, the actual value is USD 1.415 B.

EPS: As of FY2025 Q4, the actual value is USD -0.45, beating the estimate of USD -0.4646.

EBIT: As of FY2025 Q4, the actual value is USD -402.58 M.

Full Year 2025 Financial Highlights

  • Consolidated Net Loss: - $1,071.6 million.
  • Adjusted EBITDA: $124.8 million.
  • Operating Cash Flow: $1.8 billion.
  • Free Cash Flow: $1,352.9 million.

Fourth Quarter 2025 Financial Highlights

  • Operating Cash Flow: $607.0 million, compared to $184.5 million in Q4 2024.
  • Free Cash Flow: $307.1 million, compared to $120.6 million in Q4 2024, representing 155% growth.
  • Consolidated Net Loss: - $318.1 million, compared to - $221.1 million in Q4 2024.
  • Adjusted EBITDA: $2.7 million, compared to $65.6 million in Q4 2024.
  • Cost of Revenue: $315.0 million, growing 44% year-over-year, and representing 22.3% of revenue.
  • Developer Exchange Fees: $477.2 million, growing 70% year-over-year, and representing 33.7% of revenue.
  • Infrastructure and Trust & Safety Expenses: $209 million, growing 65% year-over-year.
  • Personnel Costs (excluding Stock-Based Compensation): $250 million, growing 25% year-over-year, representing 17.7% of revenue.
  • Total Cash, Cash Equivalents, and Investments: $5.5 billion as of December 31, 2025, an increase of $1.5 billion from the previous year.

Fourth Quarter 2025 Operational Metrics

  • Daily Active Users (DAUs): 144 million, grew 69% year-over-year.
  • DAUs outside of the U.S. and Canada grew 79%.
  • U.S. and Canada DAUs grew 32% year-over-year.
  • Hours Engaged: 35 billion, grew 88% year-over-year.
  • Hours Engaged in the U.S. and Canada showed 41% growth.
  • Monthly Unique Payers (MUPs): 36.7 million, nearly double from a year ago.
  • MUPs in the U.S. and Canada showed 34% growth.
  • Age-Checked DAUs (as of January 31, 2026): 45% of global DAUs.
  • Of age-checked DAUs, 35% are under 13, 38% are between 13 and 17, and 27% are over 18.
  • The over 18 demographic is growing over 50% and monetizes 40% higher.
  • Creator Earnings: The top 1,000 creators earned an average of $1.3 million in 2025, up over 50% year-over-year.

Outlook / Guidance

Roblox Corporation forecasts full-year 2026 revenue growth of 23% to 29% and bookings growth of 22% to 26%. Margins are expected to be flat to slightly down due to investments, and capital expenditures are projected to slightly increase for infrastructure and AI initiatives. The company will discontinue full-year guidance after 2026, providing only quarterly guidance starting in 2027.

Q1 2026 Guidance (Low to High)

  • Consolidated Net Loss: - $329 million to - $311 million.
  • Adjusted EBITDA: $4 million to $22 million.
  • Net Cash and Cash Equivalents Provided by Operating Activities: $590 million to $614 million.
  • Capital Expenditures and Purchases of Intangible Assets: - $30 million.
  • Free Cash Flow: $560 million to $584 million (31% to 37% YoY growth).

Full Year 2026 Guidance (Low to High)

  • Consolidated Net Loss: - $1,303 million to - $1,135 million.
  • Adjusted EBITDA: $30 million to $198 million.
  • Net Cash and Cash Equivalents Provided by Operating Activities: $2,118 million to $2,286 million.
  • Capital Expenditures and Purchases of Intangible Assets: - $520 million to - $470 million.
  • Free Cash Flow: $1,598 million to $1,816 million (18% to 34% YoY growth).

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