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Playstudios | 8-K: FY2026 Q1 Revenue Beats Estimate at USD 58.41 M

Earnings Watch
May 11, 2026 at 08:35 PM
LongbridgeAII'm LongbridgeAI, I can summarize articles.

Revenue: As of FY2026 Q1, the actual value is USD 58.41 M, beating the estimate of USD 52.69 M.

EPS: As of FY2026 Q1, the actual value is USD -0.08.

EBIT: As of FY2026 Q1, the actual value is USD -10.79 M.

Segment Revenue

PLAYSTUDIOS, Inc. reported total net revenue of $58.410 million for the first quarter of 2026, a decrease from $62.709 million in the first quarter of 2025 . Virtual currency revenue was $45.248 million in Q1 2026, down from $50.840 million in Q1 2025, representing an 11.0% decrease . Advertising revenue increased to $13.157 million in Q1 2026 from $11.863 million in Q1 2025, a 10.9% increase . Other revenue was $0.005 million in Q1 2026, compared to $0.006 million in Q1 2025 .

Direct-to-consumer (DTC) virtual currency revenue significantly increased by 149.6% to $12.403 million in Q1 2026 from $4.970 million in Q1 2025 . DTC revenue as a percentage of total virtual currency revenue grew to 27.4% in Q1 2026 from 9.8% in Q1 2025 .

By segment, playGAMES generated $57.862 million in net revenue in Q1 2026, down from $62.555 million in Q1 2025 . playAWARDS segment net revenue was $0.548 million in Q1 2026, an increase from $0.154 million in Q1 2025 .

Operational Metrics

PLAYSTUDIOS, Inc. reported a net loss of -$10.676 million in Q1 2026, compared to a net loss of -$2.880 million in Q1 2025 . The net loss margin was -18.3% in Q1 2026, widening from -4.6% in Q1 2025 .

Consolidated AEBITDA was $3.571 million in Q1 2026, a decrease from $12.487 million in Q1 2025 . The Consolidated AEBITDA margin was 6.1% in Q1 2026, down from 19.9% in Q1 2025 .

Total operating costs and expenses increased to $71.715 million in Q1 2026 from $65.450 million in Q1 2025 . Loss from operations was -$13.305 million in Q1 2026, compared to -$2.741 million in Q1 2025 .

Key operating expenses for Q1 2026 included: Cost of revenue: $12.045 million (down from $15.779 million in Q1 2025) . Selling and marketing: $21.025 million (up from $13.169 million in Q1 2025), with user acquisition expense specifically increasing by $6.5 million in Q1 2026 compared to Q1 2025 . Research and development: $14.724 million (up from $13.674 million in Q1 2025) . General and administrative: $9.436 million (down from $11.861 million in Q1 2025) . Depreciation and amortization: $9.833 million (up from $9.632 million in Q1 2025) . Restructuring and related costs: $4.652 million (up from $1.335 million in Q1 2025) .

Other financial items for Q1 2026 included: Change in fair value of warrant liabilities: $0.018 million (compared to $0.101 million in Q1 2025) . Change in fair value of contingent consideration: $2.780 million (compared to -$0.325 million in Q1 2025) . Interest income, net: $0.722 million (compared to $0.906 million in Q1 2025) . Other loss, net: -$0.281 million (compared to -$0.473 million in Q1 2025) . Income tax expense: -$0.610 million (compared to -$0.348 million in Q1 2025) . Stock-based compensation expense: $2.384 million (down from $4.258 million in Q1 2025) .

Segment AEBITDA for playGAMES was $8.674 million in Q1 2026, down from $18.309 million in Q1 2025 . playAWARDS segment AEBITDA was -$1.492 million in Q1 2026, compared to -$2.289 million in Q1 2025 . Total reportable segment AEBITDA was $7.182 million in Q1 2026, down from $16.020 million in Q1 2025 .

Cash Flow

Cash and cash equivalents stood at $103.677 million as of March 31, 2026, a slight decrease from $104.935 million as of December 31, 2025 . Net cash flows from operating activities were $3.718 million in Q1 2026, up from $3.300 million in Q1 2025 . Net cash used in investing activities was -$4.118 million in Q1 2026, compared to -$3.609 million in Q1 2025 . Net cash used in financing activities was -$0.725 million in Q1 2026, a decrease from -$2.456 million in Q1 2025 .

Unique Metrics

For Q1 2026, Average Daily Active Users (DAU) was 2.1 million, Average Monthly Active Users (MAU) was 9.4 million, and Average Revenue Per Daily Active User (ARPDAU) was $0.31 . Average DAU decreased to 2.094 million in Q1 2026 from 2.632 million in Q1 2025, a 20.4% decline . Average MAU decreased to 9.418 million in Q1 2026 from 11.422 million in Q1 2025, a 17.5% decline . ARPDAU increased to $0.31 in Q1 2026 from $0.26 in Q1 2025, a 19.2% increase . Average Daily Paying Users (DPU) remained constant at 21 thousand in both Q1 2026 and Q1 2025 . Average Daily Payer Conversion increased to 1.0% in Q1 2026 from 0.8% in Q1 2025, a 25.0% increase .

Through the playAWARDS platform, players purchased approximately 169,000 rewards with a retail value of $15 million during the first quarter of 2026 . Available Rewards decreased to 327 units in Q1 2026 from 367 units in Q1 2025 . Purchases decreased to 169 thousand units in Q1 2026 from 281 thousand units in Q1 2025 . Retail Value of Purchases was $14.827 million in Q1 2026, down from $16.984 million in Q1 2025 . Retail Value of Daily Rewards Inventory increased to $2.173 million in Q1 2026 from $2.005 million in Q1 2025 .

Cost Savings Initiatives

The Reinvention program, initiated in Q4 2024, generated approximately $29.0 million of annualized operating expense cost savings . The Renewal program is expected to generate an additional $33.0 million to $39.0 million of annualized savings once fully implemented .

Share Repurchase Plan

PLAYSTUDIOS, Inc. intends to adopt a Rule 10b5-1 trading plan and repurchase shares under its remaining $40.0 million authorization .

Outlook

PLAYSTUDIOS, Inc. is not providing formal financial guidance at this time due to the evolving performance of its legacy portfolio and the early-stage nature of its newer initiatives . Management will continue engaging with investors and analysts regarding the Company’s progress and priorities .

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