--- title: "The gaming sector fluctuated and rose in the early trading session, with the gaming ETF ChinaAMC (159869) currently up nearly 1%" type: "News" locale: "en" url: "https://longbridge.com/en/news/287143840.md" description: "On May 21, the three major A-share indices opened higher collectively, with the gaming sector experiencing fluctuations and rising in the morning session. The gaming ETF ChinaAMC (159869) increased by nearly 1%. YOOZOO led the gains with an increase of nearly 6%, showing strong overall sector sentiment. The sales revenue of the Chinese gaming market reached a historical high in the first quarter of 2026, with the gaming sector's prosperity continuing. It is expected that the performance growth momentum will persist in 2026, driven by favorable policies, product cycles, and multiple factors such as AI empowerment" datetime: "2026-05-21T02:01:33.000Z" locales: - [zh-CN](https://longbridge.com/zh-CN/news/287143840.md) - [en](https://longbridge.com/en/news/287143840.md) - [zh-HK](https://longbridge.com/zh-HK/news/287143840.md) --- # The gaming sector fluctuated and rose in the early trading session, with the gaming ETF ChinaAMC (159869) currently up nearly 1% On May 21, the three major A-share indices opened higher collectively, with the Shanghai Composite Index rising by 0.29%, the Shenzhen Component Index by 0.89%, and the ChiNext Index by 1.03%. In the market, the semiconductor industry chain strengthened again, with memory and GPU sectors leading the gains; photovoltaic, commercial aerospace, and consumer electronics concept stocks were active; while power, oil and gas, AI applications, and e-commerce themes weakened. The gaming sector opened higher in the morning and then strengthened, with the gaming ETF ChinaAMC (159869) currently up nearly 1%. Among the holdings, YOOZOO led with an increase of nearly 6%, while Huali Technology, Xinghui Entertainment, ZQGame, Glacier Network, Kaiying Network, and Yaoji Technology also saw significant gains, with overall strong sentiment in the sector. Data released by the China Audio-Video and Digital Publishing Association's Game Working Committee shows that in the first quarter of 2026, China's gaming market actual sales revenue reached 97.172 billion yuan, a year-on-year increase of 13.38% and a quarter-on-quarter increase of 2.54%, setting a historical high for the same period. Among this, client game revenue was 24.976 billion yuan, a year-on-year increase of 39.38%, indicating a significant recovery in PC games; China's self-developed games' overseas revenue was 6.331 billion USD, a year-on-year increase of 31.76% and a quarter-on-quarter increase of 6.23%, with growth rates exceeding 30% for three consecutive months; 38 Chinese manufacturers made it to the global top 100 mobile game publishers, accounting for 39.2% of the revenue. Zheshang Securities pointed out that the gaming sector has strong sustainability in its prosperity, with many A-share companies launching new products in 2025, leading to an upward trend in performance. Due to the buying cycle and long-term product operations, performance growth momentum is expected to continue into 2026. The gaming sector is catalyzed by multiple factors including AI, content, and changes in commercialization models. The gaming ETF ChinaAMC (159869) tracks the CSI Dynamic Game Index, leading the market in AI application content and accurately covering the overall performance of the A-share animation and gaming industry. Currently, the gaming sector is experiencing a surge driven by favorable policies, product cycles, and AI empowerment, which may focus on the layout window of the gaming track. In the context of the current A-share style rebalancing and accelerated internal rotation of the technology sector, gaming, as one of the sub-tracks with the most commercial certainty in AI applications, combines thematic elasticity with profit recovery logic ### Related Stocks - [002174.CN](https://longbridge.com/en/quote/002174.CN.md) - [159869.CN](https://longbridge.com/en/quote/159869.CN.md) - [301011.CN](https://longbridge.com/en/quote/301011.CN.md) - [300043.CN](https://longbridge.com/en/quote/300043.CN.md) - [300315.CN](https://longbridge.com/en/quote/300315.CN.md) - [300533.CN](https://longbridge.com/en/quote/300533.CN.md) - [002517.CN](https://longbridge.com/en/quote/002517.CN.md) - [002605.CN](https://longbridge.com/en/quote/002605.CN.md) - [601878.CN](https://longbridge.com/en/quote/601878.CN.md) ## Related News & Research - [AI investment 'advice' is 50% more likely to pump you up - and trip you into costly blunders](https://longbridge.com/en/news/286651216.md) - [LucidSound Introduces LS500 Wireless Gaming Headset, Built for All-Day Comfort and Seamless Play Across Devices](https://longbridge.com/en/news/286964121.md) - [How AI is changing your investing game](https://longbridge.com/en/news/287144820.md) - [LucidSound Introduces LS500 Wireless Gaming Headset, Built for All-Day Comfort and Seamless Play Across Devices | ACCO Stock News](https://longbridge.com/en/news/286964269.md) - [06:07 ETStandardC Launches AI Platform for Financial Institutions, Where Customer PII Is Never Shared With AI Models (Patent Pending)](https://longbridge.com/en/news/286892045.md)