---
title: "Global Interactive Technologies, Inc. 1Q 2026: Revenue $96 EPS $(0.14) — 10-Q Summary"
type: "News"
locale: "en"
url: "https://longbridge.com/en/news/290475292.md"
description: "Global Interactive Technologies reported Q1 2026 revenue of $96 and a net loss of $496,993, an improvement from the prior year. The Faning platform remains in early commercialization with minimal income. Diluted EPS was $(0.14). Management focuses on platform launch, user growth, cost control, and monetization initiatives while leveraging legacy assets."
datetime: "2026-06-22T20:21:02.000Z"
locales:
  - [zh-CN](https://longbridge.com/zh-CN/news/290475292.md)
  - [en](https://longbridge.com/en/news/290475292.md)
  - [zh-HK](https://longbridge.com/zh-HK/news/290475292.md)
generator: "portal-rs"
---

# Global Interactive Technologies, Inc. 1Q 2026: Revenue $96 EPS $(0.14) — 10-Q Summary

Global Interactive Technologies, Inc. reported first-quarter 2026 results showing minimal revenue as its Faning platform remains in early commercialization and a narrower net loss versus the year-ago quarter.

**Financial Highlights**

-   Revenue was $96 for Q1 2026, compared with $0 in the year-ago quarter (Q1 2025).
-   Net income: Net loss was $496,993 for Q1 2026, improved from a net loss of $566,681 in Q1 2025 (12.3% reduction in loss).
-   Diluted EPS was a loss of $(0.14) for Q1 2026, versus $(0.20) in Q1 2025.

**Business Highlights**

-   Platform commercialization: Faning remained in early-stage commercialization with limited revenue ($96) derived from subscriptions and in-app purchases.
-   Product development: Continued development and maintenance of Faning 2.0, adding multilingual support, messaging, user-generated content and digital engagement features.
-   User base opportunity: The company views legacy Fantoo’s ~26.6M registered accounts as a strategic asset, but reported no migration or reactivation during 2025–Q1 2026.
-   Monetization initiatives: Early-stage rollout of ARPU drivers including subscriptions, advertising infrastructure and digital engagement tools; adoption remains uncertain.
-   Operational focus and outlook: Management is prioritizing platform launch, user growth, cost control and pursuing new entertainment and K-food ventures to support commercialization.

Original SEC Filing: Global Interactive Technologies, Inc. \[ GITS \] - 10-Q - Jun. 22, 2026

**Disclaimer**

This is an AI-powered summary. It may contain inaccuracies. Consider verifying important information with the source. Please note this summary is solely based on documents filed with the SEC.

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> **Disclaimer: This article is for reference only and does not constitute any investment advice.**