---
title: "6-K_GRAVITY_Second QUARTER 2026 RESULT and Business Update | GRVY Stock News"
type: "News"
locale: "en"
url: "https://longbridge.com/en/news/295218227.md"
description: "Gravity Co., Ltd. reported its unaudited financial results for Q2 2026. Total revenues were KRW 161,884 million, down 5.2% YoY but flat QoQ. Net profit attributable to the parent company reached KRW 24,341 million, marking an 83.8% increase YoY and a 17.2% decrease QoQ. Online game revenues rose significantly, while mobile game revenues declined slightly. Operating expenses increased QoQ due to higher R&D costs."
datetime: "2026-08-07T02:00:00.000Z"
locales:
  - [zh-CN](https://longbridge.com/zh-CN/news/295218227.md)
  - [en](https://longbridge.com/en/news/295218227.md)
  - [zh-HK](https://longbridge.com/zh-HK/news/295218227.md)
generator: "portal-rs"
---

# 6-K_GRAVITY_Second QUARTER 2026 RESULT and Business Update | GRVY Stock News

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Seoul, Korea, Aug. 07, 2026 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the second quarter ended June 30, 2026, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates.

**SECOND QUARTER 2026 HIGHLIGHTS**

•Total revenues were KRW 161,884 million (US$ 104,524 thousand), remaining flat from the first quarter ended March 31, 2026 (“QoQ”) and a 5.2% decrease from the second quarter ended June 30, 2025 (“YoY”).

•Operating profit was KRW 27,582 million (US$ 17,810 thousand), representing a 10.5% decrease QoQ and a 40.2% increase YoY.

•Profit before income tax expense was KRW 32,470 million (US$ 20,966 thousand), representing a 15.3% decrease QoQ and a 73.6% increase YoY.

•Net profit attributable to parent company was KRW 24,341 million (US$ 15,717 thousand), representing a 17.2% decrease QoQ and an 83.8% increase YoY.

**REVIEW OF SECOND QUARTER 2026 FINANCIAL RESULTS**

Revenues

Online game revenues for the second quarter of 2026 were KRW 29,660 million (US$ 19,151 thousand), representing a 14.5% increase QoQ from KRW 25,906 million and a 35.0% increase YoY from KRW 21,971 million. The increase QoQ was mainly attributable to increased revenues from *Ragnarok Online* in Thailand and *Ragnarok Online* *America Latina* in Latin America. This increase was partially offset by decreased revenue from *Ragnarok Online* in Japan. The increase YoY was mainly due to increased revenues from *Ragnarok Online* in Thailand, Taiwan, Hong Kong and Macau. This increase was partially offset by decreased revenue from *Ragnarok Online* *America Latina* in Latin America.

Mobile game revenues were KRW 128,611 million (US$ 83,040 thousand) for the second quarter of 2026, representing a 3.2% decrease QoQ from KRW 132,800 million and a 10.7% decrease YoY from KRW 144,003 million. The decrease QoQ was resulted by decreased revenues from *Ragnarok: The New World* in Taiwan, Hong Kong and Macau, *Ragnarok: Twilight* in Southeast Asia and *Ragnarok M: Classic* in Southeast Asia. Such decrease was partially offset by increased revenue from *Ragnarok Origin Classic* in Korea, Taiwan, Hong Kong, Macau and Southeast Asia. The decrease YoY was mainly due to decreased revenues from *Ragnarok M: Classic* in Taiwan, Hong Kong, Macau and Southeast Asia, *Ragnarok Idle Adventure Plus* and *Ragnarok Origin*. This decrease was partially offset by initial revenues from *Ragnarok: The New World* launched in Taiwan, Hong Kong and Macau on January 15, 2026 and *Ragnarok Origin Classic* launched in Korea, Taiwan, Hong Kong, Macau and Southeast Asia on March 26, 2026.

Other revenues were KRW 3,613 million (US$ 2,333 thousand) for the second quarter of 2026, representing a 13.9% increase QoQ from KRW 3,172 million and a 24.2% decrease YoY from KRW 4,766 million.

Cost of Revenue

Cost of revenue was KRW 109,541 million (US$ 70,727 thousand) for the second quarter of 2026, representing a 0.6% decrease QoQ from KRW 110,224 million and a 3.9% decrease YoY from KRW 114,006 million. The decrease QoQ was mainly due to decreased salaries. The decrease YoY was primarily due to decreased commissions paid for mobile game services related to *Ragnarok M: Classic* in Taiwan, Hong Kong, Macau and Southeast Asia, and outsourcing fee.

Operating Expenses

Operating expenses were KRW 24,761 million (US$ 15,987 thousand) for the second quarter of 2026, representing an 18.9% increase QoQ from KRW 20,824 million and a 33.2% decrease YoY from KRW 37,064 million. The increase QoQ was mainly due to increased research and development expenses and salaries*.* The decrease YoY was mainly due to decreased advertising expenses for *Ragnarok Idle Adventure Plus* in Taiwan and Southeast Asia, *Ragnarok Online America Latina* in Latin America, *Nobunaga's Ambition: The Road to the World* in Japan and *Ragnarok: Back to Glory* in Korea.

Profit Before Income Tax Expense

Profit before income tax expense was KRW 32,470 million (US$ 20,966 thousand) for the second quarter of 2026 compared with profit before income tax expense of KRW 38,325 million for the first quarter of 2026 and profit before income tax expense  
of KRW 18,706 million for the second quarter of 2025.

Net Profit

As a result of the foregoing factors, Gravity recorded a net profit attributable to parent company of KRW 24,341 million (US$ 15,717 thousand) for the second quarter of 2026 compared with net profit attributable to parent company of KRW 29,394 million for the first quarter of 2026 and a net profit attributable to parent company of KRW 13,245 million for the second quarter of 2025.

Liquidity

The balance of cash and cash equivalents and short-term financial instruments was KRW 649,231 million (US$ 419,189 thousand) as of June 30, 2026.

Note: For convenience purposes only, the KRW amounts have been expressed in U.S. dollars at the exchange rate of KRW 1,548.78 to US$ 1.00, the noon buying rate in effect on June 30, 2026 as quoted by the Federal Reserve Bank of New York.

**GRAVITY BUSINESS UPDATES**

***Ragnarok Online IP-based Games***

*•Ragnarok M: Eternal Love 2,* an MMORPGMobile and PC game

*Ragnarok M: Eternal Love 2* officially received an ISBN from Chinese government on July 23, 2026.

*•Ragnarok: Twilight Global,* anIdle MMORPG Mobile game

*Ragnarok: Twilight Global* was officially launched in Europe and North, Central and South America on June 4, 2026.

*•Ragnarok: Rebirth,* a 3D MMORPG Mobile game

*Ragnarok: Rebirth* was officially launched in Vietnam on July 9, 2026 and in Brazil on July 16, 2026.

•*Ragnarok: Rebirth Global,* a 3D MMORPG Mobile game

*Ragnarok: Rebirth Global* was officially launched in North, Central and South America (except Brazil) on July 16, 2026.

•*Ragnarok: The New World,* an MMORPG Mobile and PC game

*Ragnarok: The New World* was officially launched in Southeast Asia (except Vietnam) on July 16, 2026, and is preparing for its launch in Global (except certain regions).

*•Ragnarok M: Classic,* an MMORPG Mobile and PC game

*Ragnarok M: Classic* was officially launched in Korea on July 16, 2026.

*•Ragnarok Origin Classic,* an MMORPG Mobile and PC game

*Ragnarok Origin Classic* was officially launched in North, Central and South America on July 23, 2026.

***•****Ragnarok Zero: Global,* an MMORPGPC game

*Ragnarok Zero: Global* will be launched in Southeast Asia, Europe and Oceania on August 18, 2026, and plans to be launched in North and South America in the fourth quarter of 2026.

*•Ragnarok Online Plus,* an MMORPG Mobile and PC game

*Ragnarok Online Plus* will be launched in Korea in the second half of 2026.

•*Ragnarok: Midgard Senki,* a 2D MMORPG Mobile and PC game

*Ragnarok: Midgard Senki* will be launched in Taiwan, Hong Kong and Macau in the second half of 2026, and is underway for its launch in Southeast Asia and Korea.

•*Ragnarok Adventures,* a Vertical Idle MMORPG Mobile game

*Ragnarok Adventures* will be launched in Japan in the second half of 2026.

*•Ragnarok Online 3,* an MMORPG Mobile and PC game

*Ragnarok Online 3* is underway for its launch in China and Global within 2027.

•*Ragnarok Abyss,* an MMOARPG Mobile and PC game

*Ragnarok Abyss* will be launched in China in the first half of 2027, followed by launches in Taiwan, Hong Kong, Macau and Southeast Asia within 2027. Preparation for its launch in Korea is underway.

***Other IP-based Games***

•*Requiem M,* an MMORPG Mobile game

*Requiem M* was officially launched in Korea on June 30, 2026.

*•Dragonica Landverse,* an Action Adventure MMORPG Blockchain PC game

*Dragonica Landverse* was officially launched in Thailand on July 17, 2026.

•*Hashire HEBEREKE: EX,* a Racing and Remake Console and PC game

*Hashire HEBEREKE: EX* will be launched in Global on September 3, 2026.

•*GALVATEIN: Adventure's Guild,* a Simulation Console and PC game

*GALVATEIN: Adventure's Guild* will be launched in Global on September 22, 2026.

•*Jaleco Arcade Collection,* a Retro Console and PC game

*Jaleco Arcade Collection* will be launched in Global in the fourth quarter of 2026.

•*LIGHT ODYSSEY,* a Boss Rush Action and Soul-like Console and PC game

*LIGHT ODYSSEY* will be launched in Global in the fourth quarter of 2026.

•*Final Knight,* an Action RPG Console and PC game

*Final Knight* will be launched in Global within 2027.

***Expansion of Ragnarok IP-business***

*Ragnarok Monsters Magic Rush!* animation, comprising 50 episodes, premiered on the Cartoon Network Korea TV channel on May 6, 2026, and was subsequently selected as one of the channel's Top 10 programs based on viewership after its premiere.

***Our New Joint Ventures***

Gravity Co., Ltd. and its subsidiaries have completed the establishment of a joint venture in Indonesia, and plan to establish joint ventures in Thailand and two other countries. The Company aims to expand into new business areas by developing a global UGC(User Generated Content) platform and an HTML5 gaming platform, and launching an outsourcing business.

***Investor Presentation***

Gravity issued an investor presentation. The presentation contains the Company’s recent business updates, results of the second quarter in 2026 and Gravity’s business plan. The presentation can be found on the Company’s website under the IR Archives section at https://www.gravity.co.kr/en/ir/updates. Korean and Japanese versions of the presentation are also provided on the website.

**About GRAVITY Co., Ltd.** ---------------------------------------------------  
Gravity is a developer and publisher of online and mobile games. Gravity's principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 91 markets. For more information about Gravity, please visit http://www.gravity.co.kr.

**Forward-Looking Statements:**

Certain statements in this press release may include, in addition to historical information, “forward-looking statements” within the meaning of the “safe-harbor” provisions of the U.S. Private Securities Litigation Reform Act 1995. Forward-looking statements can generally be identified by the use of forward-looking terminology, such as “may,” “will,” “expect,” “intend,” “estimate,” “anticipate,” “believe”, “project,” or “continue” or the negative thereof or other similar words, although not all forward-looking statements contain these words. Investors should consider the information contained in our submissions and filings with the United States Securities and Exchange Commission (the “SEC”), including our annual report for the fiscal year ended December 31, 2025 on Form 20-F, together with such other documents that we may submit to or file with the SEC from time to time, on Form 6-K. The forward-looking statements speak only as of this press release and we assume no duty to update them to reflect new, changing or unanticipated events or circumstances.

**Contact:**  
Mr. Heung Gon Kim  
Chief Financial Officer  
Gravity Co., Ltd.  
Email: kheung@gravity.co.kr

Ms. Jin Lee  
Ms. Jimin Park  
IR Unit  
Gravity Co., Ltd.  
Email: ir@gravity.co.kr  
Telephone: +82-2-2132-7800

* * *

**GRAVITY Co., Ltd.**  
**Consolidated Statements of Financial Position**

(In millions of KRW and thousands of US$)

**As of**

**31-Dec-25**

**30-Jun-26**

KRW

US$

KRW

US$

(audited)

(unaudited)

(unaudited)

(unaudited)

**Assets**

Current assets:

Cash and cash equivalents

203,599 

131,458 

210,058 

135,628 

Short-term financial instruments

415,034 

267,975 

439,173 

283,561 

Accounts receivable, net

56,318 

36,363 

76,380 

49,316 

Other receivables, net

2,904 

1,875 

1,175 

759 

Prepaid expenses

13,766 

8,888 

24,578 

15,869 

Other current financial assets

4,333 

2,798 

5,461 

3,526 

Other current assets

2,559 

1,652 

2,087 

1,348 

Total current assets

698,513 

451,009 

758,912 

490,007 

Property and equipment, net

10,770 

6,954 

8,960 

5,785 

Intangible assets, net

7,157 

4,621 

5,469 

3,531 

Deferred tax assets

7,209 

4,655 

6,830 

4,410 

Other non-current financial assets

3,812 

2,461 

4,075 

2,631 

Other non-current assets

15,201 

9,815 

30,829 

19,905 

Total assets

742,662 

479,515 

815,075 

526,269 

**Liabilities and Equity**

Current liabilities:

Accounts payable

61,927 

39,984 

66,926 

43,212 

Deferred revenue

21,501 

13,883 

21,651 

13,979 

Withholdings

1,655 

1,069 

1,959 

1,265 

Accrued expense

2,597 

1,677 

2,181 

1,408 

Income tax payable

4,633 

2,991 

9,087 

5,867 

Other current liabilities

3,718 

2,401 

3,598 

2,323 

Total current liabilities

96,031 

62,005 

105,402 

68,054 

Long-term account payables

623 

402 

623 

402 

Long-term deferred revenue

410 

265 

1,859 

1,200 

Deferred tax liabilities

1,736 

1,121 

1,736 

1,121 

Other non-current liabilities

6,496 

4,194 

5,172 

3,339 

Total liabilities

105,296 

67,987 

114,792 

74,116 

Share capital

3,474 

2,243 

3,474 

2,243 

Capital surplus

26,979 

17,420 

26,979 

17,420 

Other components of equity

25,523 

16,479 

34,697 

22,403 

Retained earnings

580,882 

375,058 

634,617 

409,754 

Equity attributable to owners of the Parent Company

636,858 

411,200 

699,767 

451,820 

Non-controlling interest

508 

328 

516 

333 

Total equity

637,366 

411,528 

700,283 

452,153 

Total liabilities and equity

742,662 

479,515 

815,075 

526,269 

\* For convenience purposes only, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,548.78 to US$ 1.00, the noon buying rate in effect on June 30, 2026 as quoted by the Federal Reserve Bank of New York.

* * *

**GRAVITY Co., Ltd.**  
**Consolidated Statements of Comprehensive Income**

(In millions of KRW and thousands of US$ except for share and ADS data)  

**Three months ended**

**Six months ended**

**31-Mar-26**

**30-Jun-25**

**30-Jun-26**

**30-Jun-25**

**30-Jun-26**

(KRW)

(KRW)

(KRW)

(US$)

(KRW)

(KRW)

(US$)

(unaudited)

(unaudited)

(unaudited)

(unaudited)

(unaudited)

(unaudited)

(unaudited)

Revenues:

Online games

25,906

21,971

29,660

19,151

40,777

55,566

35,877

Mobile games

132,800

144,003

128,611

83,040

259,489

261,411

168,785

Other revenue

3,172

4,766

3,613

2,333

7,938

6,785

4,382

Total net revenue

161,878

170,740

161,884

104,524

308,204

323,762

209,044

Cost of revenue

110,224

114,006

109,541

70,727

201,464

219,765

141,896

Gross profit

51,654

56,734

52,343

33,797

106,740

103,997

67,148

Operating expenses:

Selling, general and administrative expenses

19,609

33,509

21,131

13,644

55,368

40,740

26,305

Research and development

1,133

3,291

2,951

1,905

6,722

4,084

2,637

Others, net

82 

264 

679 

438 

250 

761 

491 

Total operating expenses

20,824

37,064

24,761

15,987

62,340

45,585

29,433

Operating profit

30,830

19,670

27,582

17,810

44,400

58,412

37,715

Finance income(costs):

Finance income

9,871 

2,651 

5,875 

3,793 

13,368 

15,746 

10,167 

Finance costs

(2,376)

(3,615)

(987)

(637)

(10,612)

(3,363)

(2,171)

Profit before income tax

38,325

18,706

32,470

20,966

47,156

70,795

45,711

Income tax expense

8,934

5,486

8,123

5,245

11,858

17,057

11,013

Profit for the year

29,391

13,220

24,347

15,721

35,298

53,738

34,698

Profit attributable to:

Non-controlling interest

(3)

(25)

6 

4 

15 

3 

2 

Owners of Parent company

29,394

13,245

24,341

15,717

35,283

53,735

34,696

Earnings per share

\- Basic and diluted

4,230 

1,906 

3,503 

2.26 

5,077 

7,733 

4.99 

Weighted average number of shares outstanding

\- Basic and diluted

6,948,900 

6,948,900 

6,948,900 

6,948,900 

6,948,900 

6,948,900 

6,948,900 

Earnings per ADS

\- Basic and diluted

4,230 

1,906 

3,503 

2.26 

5,077 

7,733 

4.99 

\* For convenience, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,548.78 to US$1.00, the noon buying rate in effect on June 30, 2026 as quoted by the Federal Reserve Bank of New York.  
(1) Each ADS represents one common share.

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---
> **Disclaimer: This article is for reference only and does not constitute any investment advice.**