Roblox | 8-K: FY2026 Q3 Revenue: USD 1.572 B

LongbridgeAII'm LongbridgeAI, I can summarize articles.

Revenue: As of FY2026 Q3, the actual value is USD 1.572 B.

EPS: As of FY2026 Q3, the actual value is USD -0.32, compared to the market estimate of USD -0.4217.

EBIT: As of FY2026 Q3, the actual value is USD -234 M.

Q3 2026 Financial Highlights

Roblox Corporation reported revenue of $1,572 million for Q3 2026, a 16% increase year-over-year compared to $1,360 million in Q3 2025. Bookings for Q3 2026 were $1,697 million, representing a 12% decrease year-over-year from $1,922 million in Q3 2025, though up over 50% on a two-year basis. The consolidated net loss for Q3 2026 was - $230 million, an improvement from - $258 million in Q3 2025. Adjusted EBITDA for Q3 2026 was $138 million, up from $46 million in Q3 2025.

Operating Costs

Cost of revenue grew 7% year-over-year to $318 million in Q3 2026, decreasing to 20% of revenue from 22% in Q3 2025. Developer Exchange (DevEx) fees declined 6% year-over-year to $403 million in Q3 2026, representing 26% of revenue, down from 31% in Q3 2025. Infrastructure and Trust & Safety expenses totaled $385 million in Q3 2026, up from $321 million in Q3 2025, with certain expenses (excluding personnel, stock-based compensation, and depreciation/amortization) growing 24% year-over-year to $258 million due to AI-related investments. Personnel costs, excluding stock-based compensation expenses, grew 12% year-over-year to $281 million in Q3 2026.

Cash Flow

Operating cash flow in Q3 2026 was $395 million, down from $546 million in the prior-year period. Free cash flow totaled $364 million in Q3 2026, compared to $443 million in Q3 2025, reflecting a shift of capital expenditures from Q3 to Q4. As of September 30, 2026, total cash, cash equivalents, and investments were $6.2 billion, an increase of $1.0 billion year-over-year.

Operational Metrics

Daily Active Users (DAUs) were 138 million in Q3 2026, a 9% decrease year-over-year but up 55% on a two-year basis, with India DAUs growing 37% and Japan DAUs rising 33% year-over-year. Hours engaged reached nearly 34 billion in Q3 2026, down 15% year-over-year but up 63% on a two-year basis, with India seeing a 28% growth and Japan a 22% growth in Hours year-over-year. Bookings per Hour grew approximately 4% year-over-year globally and 2% in the U.S. and Canada. Average monthly unique payers (MUPs) totaled 30 million, a 16% decrease year-over-year, while average bookings per MUP increased 5% year-over-year. O18 users represented 29% of global age-checked DAUs and 37% of U.S. age-checked DAUs, up from 27% and 33% respectively in Q2 2026, with O18 users in the U.S. monetizing over 50% above U18 users.

Outlook / Guidance for Q4 2026

Roblox Corporation expects Q4 2026 revenue growth to be between 4% and 12% year-over-year, with bookings projected to decline 10% to 15% year-over-year. The company anticipates operating cash flow to range from $190 million to $275 million. Free cash flow is expected to be between - $190 million and - $105 million, which includes a capital expenditure timing shift from Q3 to Q4.

Source: Earnings Watch The copyright of this article belongs to the original author/organization.

The views expressed herein are solely those of the author and do not reflect the stance of the platform. The content is intended for investment reference purposes only and shall not be considered as investment advice. Please contact us if you have any questions or suggestions regarding the content services provided by the platform.