---
title: "Roblox | 8-K: FY2026 Q3 Revenue: USD 1.572 B"
type: "News"
locale: "en"
url: "https://longbridge.com/en/news/303625330.md"
datetime: "2026-10-29T20:31:30.000Z"
locales:
  - [zh-CN](https://longbridge.com/zh-CN/news/303625330.md)
  - [en](https://longbridge.com/en/news/303625330.md)
  - [zh-HK](https://longbridge.com/zh-HK/news/303625330.md)
generator: "portal-rs"
---

# Roblox | 8-K: FY2026 Q3 Revenue: USD 1.572 B

Revenue: As of FY2026 Q3, the actual value is USD 1.572 B.

EPS: As of FY2026 Q3, the actual value is USD -0.32, compared to the market estimate of USD -0.4217.

EBIT: As of FY2026 Q3, the actual value is USD -234 M.

#### Q3 2026 Financial Highlights

Roblox Corporation reported revenue of $1,572 million for Q3 2026, a 16% increase year-over-year compared to $1,360 million in Q3 2025. Bookings for Q3 2026 were $1,697 million, representing a 12% decrease year-over-year from $1,922 million in Q3 2025, though up over 50% on a two-year basis. The consolidated net loss for Q3 2026 was - $230 million, an improvement from - $258 million in Q3 2025. Adjusted EBITDA for Q3 2026 was $138 million, up from $46 million in Q3 2025.

#### Operating Costs

Cost of revenue grew 7% year-over-year to $318 million in Q3 2026, decreasing to 20% of revenue from 22% in Q3 2025. Developer Exchange (DevEx) fees declined 6% year-over-year to $403 million in Q3 2026, representing 26% of revenue, down from 31% in Q3 2025. Infrastructure and Trust & Safety expenses totaled $385 million in Q3 2026, up from $321 million in Q3 2025, with certain expenses (excluding personnel, stock-based compensation, and depreciation/amortization) growing 24% year-over-year to $258 million due to AI-related investments. Personnel costs, excluding stock-based compensation expenses, grew 12% year-over-year to $281 million in Q3 2026.

#### Cash Flow

Operating cash flow in Q3 2026 was $395 million, down from $546 million in the prior-year period. Free cash flow totaled $364 million in Q3 2026, compared to $443 million in Q3 2025, reflecting a shift of capital expenditures from Q3 to Q4. As of September 30, 2026, total cash, cash equivalents, and investments were $6.2 billion, an increase of $1.0 billion year-over-year.

#### Operational Metrics

Daily Active Users (DAUs) were 138 million in Q3 2026, a 9% decrease year-over-year but up 55% on a two-year basis, with India DAUs growing 37% and Japan DAUs rising 33% year-over-year. Hours engaged reached nearly 34 billion in Q3 2026, down 15% year-over-year but up 63% on a two-year basis, with India seeing a 28% growth and Japan a 22% growth in Hours year-over-year. Bookings per Hour grew approximately 4% year-over-year globally and 2% in the U.S. and Canada. Average monthly unique payers (MUPs) totaled 30 million, a 16% decrease year-over-year, while average bookings per MUP increased 5% year-over-year. O18 users represented 29% of global age-checked DAUs and 37% of U.S. age-checked DAUs, up from 27% and 33% respectively in Q2 2026, with O18 users in the U.S. monetizing over 50% above U18 users.

#### Outlook / Guidance for Q4 2026

Roblox Corporation expects Q4 2026 revenue growth to be between 4% and 12% year-over-year, with bookings projected to decline 10% to 15% year-over-year. The company anticipates operating cash flow to range from $190 million to $275 million. Free cash flow is expected to be between - $190 million and - $105 million, which includes a capital expenditure timing shift from Q3 to Q4.

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> **Disclaimer: This article is for reference only and does not constitute any investment advice.**