Corsair Gaming | 8-K: FY2026 Q2 Revenue Beats Estimate at USD 314.34 M
I'm LongbridgeAI, I can summarize articles.Revenue: As of FY2026 Q2, the actual value is USD 314.34 M, beating the estimate of USD 310.48 M.
EPS: As of FY2026 Q2, the actual value is USD 0.06, beating the estimate of USD -0.0825.
EBIT: As of FY2026 Q2, the actual value is USD 7.878 M.
Overall Financial Performance (Second Quarter 2026 vs. Second Quarter 2025)
Gross Profit and Margin
Gross profit increased 21% year-over-year to $104.3 million. Gross margin expanded by 635 basis points year-over-year and 45 basis points sequentially to a record 33.2%.
GAAP Operating Income
GAAP operating income improved to $7.6 million from an operating loss of - $16.9 million.
Net Income
Net income improved to $9.1 million from a net loss of - $20.3 million.
Adjusted EBITDA
Adjusted EBITDA increased 279% year-over-year to $30.8 million, expanding the Adjusted EBITDA margin by 730 basis points to 9.8%.
Net Revenue
Net revenue was $314.3 million, down 2% year-over-year.
Direct-to-Consumer Business
The direct-to-consumer business represented 20% of total net revenue.
Net Cash Provided by Operating Activities
Net cash provided by operating activities increased 148% year-over-year to $74.8 million.
Cash and Restricted Cash
Cash and restricted cash increased $74.1 million sequentially to $193.9 million at quarter-end.
Impact of Tariff Refund
The company recognized a benefit of approximately $15.6 million to GAAP gross profit from tariff refunds, which delivered approximately 500 basis points of benefit to gross margin. Net income benefited by approximately $14.9 million, and adjusted EBITDA by approximately $14.3 million. Excluding this benefit, net loss would have been - $5.7 million, and adjusted EBITDA would have been $16.6 million.
Business Segment Performance (Second Quarter 2026 vs. Second Quarter 2025)
Gamer and Creator Peripherals Segment
Revenue grew 13% year-over-year to $115.9 million. Gross profit increased 27% year-over-year to $52.0 million, with a gross margin of 44.9%.
Gaming Components and Systems Segment
Revenue declined 9% year-over-year to $198.5 million. Gross profit increased 17% year-over-year to $52.2 million, and gross margin expanded 570 basis points to 26.3% year-over-year.
Operational Metrics and Developments
Elgato Marketplace showed strong first half year-over-year growth in 2026, with gross revenue and transaction volume each up over 100%, product submissions up more than 300%, and over 500,000 new accounts added. Corsair Gaming, Inc. made a minority investment in Bitfocus AS to deepen integration with Stream Deck, extending its ecosystem into live production and broadcast workflows. On August 3, 2026, Corsair Gaming, Inc. acquired Trak Racer, a Sim Racing hardware brand, to extend Fanatec’s product range and distribution reach. Within the Gaming Components and Systems segment, memory revenue grew 17% year-over-year. The company is developing an AI workstation offering targeting the approximately $22 billion desktop AI PC opportunity, with a more impactful contribution expected in the latter part of 2027 and beyond.
Outlook and Guidance
For the third quarter of 2026, Corsair Gaming, Inc. expects net revenue in the range of $320 million to $350 million and Adjusted EBITDA between $18 million and $21 million. For the full year 2026, the company updated its guidance, expecting net revenue in the range of $1.40 billion to $1.47 billion and Adjusted EBITDA between $121 million and $131 million. This outlook assumes continued double-digit growth in Gamer and Creator Peripherals and pressure on Gaming Components and Systems due to elevated memory pricing, with overall higher-margin mix supporting consolidated gross margin.
