GigaMedia Limited Reports Q3 Revenue of $0.92 Million and Net Loss of $0.97 Million

Reuters
2025.10.30 10:11
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GigaMedia Limited reported Q3 2025 revenues of $0.92 million, up 5.5% from the previous quarter and 19.1% year-over-year. The company experienced a net loss of $0.97 million, compared to a net income of $0.84 million in Q2 2025. Gross profit decreased to $0.46 million, while EBITDA was negative $1.4 million. Cash reserves fell to $29.4 million, down 5.8% from the prior quarter. GigaMedia focuses on mobile and casual games and is based in Taipei, Taiwan.

GigaMedia Limited reported unaudited consolidated financial results for the third quarter of 2025. Revenues for the quarter were $916,000, representing an increase of 5.5 percent from $868,000 in the previous quarter and a rise of 19.1 percent from $769,000 in the same period last year. Gross profit for the third quarter was $458,000, a decrease of 4.0 percent from $477,000 in the prior quarter but an increase of 23.1 percent compared to $372,000 in the third quarter of 2024. The company reported a loss from operations of $998,000, compared to a loss of $918,000 in the previous quarter and $1,008,000 in the same quarter last year. Net loss attributable to GigaMedia was $971,000, compared to net income of $844,000 in the previous quarter and a net loss of $320,000 in the third quarter of 2024. Diluted loss per share was $0.09, compared to earnings per share of $0.08 in the previous quarter and a loss per share of $0.03 in the third quarter of the previous year. EBITDA for the quarter was negative $1.4 million, compared to positive $423,000 in the previous quarter and negative $810,000 in the same period last year. Cash, cash equivalents, and restricted cash totaled $29.4 million at the end of the quarter, a decrease of 5.8 percent from $31.2 million in the previous quarter and 16.8 percent lower than $35.3 million at the end of the third quarter of 2024. GigaMedia Limited is headquartered in Taipei, Taiwan, and is a provider of digital entertainment, focusing on mobile and casual games. Disclaimer: This news brief was created by Public Technologies (PUBT) using generative artificial intelligence. While PUBT strives to provide accurate and timely information, this AI-generated content is for informational purposes only and should not be interpreted as financial, investment, or legal advice. GigaMedia Limited published the original content used to generate this news brief on October 30, 2025, and is solely responsible for the information contained therein. © Copyright 2025 - Public Technologies (PUBT) Original Document: here