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LongbridgeAI
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Tencent HK SDR 10to1
(HTCD.SG)
Last Updated 07:30:00 SGT
News
Financials
Overview
BILI: Sell-down False Alarm, Margin Erosion? Games to the Rescue.
Yesterday at 22:15
Yesterday at 22:15
BABA launches in-house AI chip 'Zhenwu M890'; NVDA invests $2 bn in MRVL | Daily News Recap
3 Hours ago
US
GOOG
-2.09%
US
GOOGL
-2.34%
US
NVDA
-0.77%
3 Hours ago
US
GOOG
-2.09%
US
GOOGL
-2.34%
US
NVDA
-0.77%
BILI: Sell-down scare overblown? Gaming to the rescue
Yesterday at 22:12
HK
09626
-4.74%
US
BILI
+1.88%
NA
小红书
0.00%
Yesterday at 22:12
HK
09626
-4.74%
US
BILI
+1.88%
NA
小红书
0.00%
BILI 1Q26 First Take: Q1 results were broadly in line. Ads, one of the two core pillars, beat expectations. That said, Dolphin Research is slightly disappointed that MAUs rose by only ~10 mn QoQ during a seasonal peak, below last year, which may reflect calendar shifts around CNY and school holidays; we will look for color on the call. 1) Total revenue was RMB 7.5 bn (+6.7% YoY). Ads did the heavy lifting. (1) Ads were the standout, accelerating to nearly +30% YoY, helped by robust AI and game advertiser demand amid heightened competition. Q1 saw a race for AI entry points, and BILI, a mainstream channel for AI app performance marketing, naturally benefited. Ad load still has room to rise, and the platform recently added a new slot — pause ads. (2) Games declined 12% YoY on a high base. Q1 was driven by the HK/Macau/Taiwan launch of 'Sanmou', which targets smaller markets and tracked stably. With 'Three Kingdoms: Hundred-Battle Cards' planned for end-Q2 and two more titles in 2H, the new-game cycle is approaching. (3) VAS grew 3.7% YoY, pressured by live-streaming, and premium members declined QoQ. IP-led DTC commerce continued to contract, down 4% YoY and below expectations. That said, the segment is small, so the overall impact is limited. 2) OP came in at RMB 170 mn with a 2.2% OPM. Q1 margins typically dip QoQ on e-commerce off-season effects on ads, heavier marketing, and annual bonus payouts, but this quarter’s sequential decline was steeper than usual. The key difference is increased AI investment, with R&D reversing three years of tightening (mainly from game R&D cuts) to grow 9% YoY this quarter. 3) BILI repurchased 2.5 mn shares in Q1 for $60 mn at an avg $24. The 2-yr $200 mn buyback authorized in 2024 has been completed as of quarter-end. Net cash stood at RMB 19.3 bn (~$2.8 bn), leaving ample room for further buybacks; watch for management’s roadmap on shareholder returns on the call. The market was rattled two days ago by Tencent’s plan to sell high-valuation investment assets to fund its own buybacks, which sent its shares lower. Tencent holds about 10% of BILI. $Bilibili(BILI.US) $BILIBILI-W(09626.HK)
Yesterday at 19:19
HK
00700
-1.04%
HK
80700
-1.15%
US
TCTZF
+4.61%
Yesterday at 19:19
HK
00700
-1.04%
HK
80700
-1.15%
US
TCTZF
+4.61%
JD 618 Kicks Off Low-Price Deals; Tencent Speeds Up AI Monetization | Daily News Recap
Yesterday at 16:30
US
NVDA
-0.77%
HK
09618
+1.51%
HK
89618
+1.65%
Yesterday at 16:30
US
NVDA
-0.77%
HK
09618
+1.51%
HK
89618
+1.65%
Xiaomi YU7 GT launches Thu; Li Auto L9 misses ests., shares plunge | Daily News Recap
05/18/2026 16:36
US
DXYZ
-8.53%
US
SPCX
0.00%
HK
09868
-0.94%
05/18/2026 16:36
US
DXYZ
-8.53%
US
SPCX
0.00%
HK
09868
-0.94%
NVDA H200 curbs show fresh signs of easing; XPEV eyes EU vehicle manufacturing | Daily News Recap
05/14/2026 16:41
US
NVDA
-0.77%
HK
00992
+3.86%
US
LNVGY
+0.34%
05/14/2026 16:41
US
NVDA
-0.77%
HK
00992
+3.86%
US
LNVGY
+0.34%
Tencent (Trans): H2 investment to ramp up; cloud to accelerate, stronger LLM to launch
05/13/2026 23:48
HK
00700
-1.04%
HK
80700
-1.15%
US
TCEHY
+2.05%
05/13/2026 23:48
HK
00700
-1.04%
HK
80700
-1.15%
US
TCEHY
+2.05%
Tencent: No Longer Resting on Laurels; AI Is the Way Forward
05/13/2026 22:50
HK
00700
-1.04%
HK
80700
-1.15%
US
TCEHY
+2.05%
05/13/2026 22:50
HK
00700
-1.04%
HK
80700
-1.15%
US
TCEHY
+2.05%
Tencent 1Q26 First Take: Q1 delivered a mixed print vs. expectations. There is plenty to unpack. At this stage, the market’s top questions center on AI: the roadmap, the scale of planned investment, how it could weigh on profit and buybacks, and which businesses will fund it. We offer quick takes alongside the print; expect more color on the call. 1) AI spend is set to rise: Q1 capex recognized was RMB 31.9bn (+16% YoY), which looks modest, but cash capex reached RMB 37.0bn, again reflecting prepayments for capacity.With compute scarce—especially at the high end—Tencent is front-loading purchases as it iterates base LLMs, leading cash outlays to exceed accounting recognition for four consecutive quarters. Supply remains tight. Capex will rise meaningfully this year. Annualizing Q1 implies north of RMB 120bn. Mgmt often includes compute leasing and foundational development spend booked in Opex when sizing total AI investment. Stripping out personnel from R&D, foundational tech spend rose 61% YoY in Q1, an acceleration.It accounted for 28% of total R&D (vs. 20% a year ago), outpacing total depreciation, which was still growing just above 20% YoY. This underscores a faster pivot toward infrastructure. 2) Profit and buybacks under pressure: The drag has already started. In Q1, ad GPM reflected some AI-related depreciation, down 50bps YoY.By contrast, value-added services GPM improved on a higher mix of self-developed titles and reduced iOS rev-share. Efficiency gains helped offset near-term AI spend, with SG&A down and total headcount lower QoQ. Core operating profit was RMB 66.1bn (GP minus operating expenses), up 12% YoY. While margin improved YoY, profit will likely be under pressure this year, and the Street now models low single-digit growth with a slight margin decline. The hit to buybacks is larger. Q1 repurchases totaled HK$7.6bn, more than halved YoY.Mgmt already flagged an investment-first stance last quarter. We estimate full-year buybacks likely below HK$50bn. 3) Growth drivers: Turning to revenue. Q1 grew 9% YoY, with ads and games carrying the load. (1) Ads rose 20%, beating expectations despite a weak macro, driven by better performance in Channels and search.AI-related, gaming, and e-com categories were key growth areas, supported by strong AI sector demand, the Q1 seasonal uptick for games, and incremental budgets from WeChat Shops. (2) Games rose 8% YoY, with domestic +6% and overseas +13% (+14% cc), overall below expectations.Evergreen titles held up, and new contributions from '三角洲' and '鸣潮' helped. The late Lunar New Year and the late-quarter launch of Tencent’s hit mobile title '洛克王国' deferred some grossing into Q2. Deferred revenue reached RMB 141.3bn at end-Q1, up 15% YoY and clearly accelerating vs. Q4.However, the April stumble of '王者荣耀世界' weighs on near-term growth expectations. There is still room to improve with the Honor of Kings IP as a backstop. (3) FinTech & Biz Services were broadly in line. FinTech grew single digits, while Biz Services rose ~20% on AI cloud demand and higher tech commissions from WeChat Shops。$TENCENT(00700.HK) $Tencent(TCEHY.US)
05/13/2026 18:25
HK
00700
-1.04%
HK
80700
-1.15%
US
TCEHY
+2.05%
05/13/2026 18:25
HK
00700
-1.04%
HK
80700
-1.15%
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TCEHY
+2.05%
New AI collaboration features ignite MiniMax; Xiaomi 17 Max big-screen flagship debuts | Daily News Recap
05/13/2026 16:29
HK
01810
-1.63%
US
XIACY
-0.31%
HK
81810
-1.95%
05/13/2026 16:29
HK
01810
-1.63%
US
XIACY
-0.31%
HK
81810
-1.95%